How to Model for 3D Printing with Modo

This month’s peek behind the scenes tutorial will show you how to model for 3D printing with modo. It will walk you through the major steps I took to create a completely closed watertight mesh for use in 3D printing … Read More

How to Create a Bone Texture with Weight Maps in LightWave 3D

This month’s peek behind the scenes tutorial will show you how to create a bone texture with weight maps in LightWave 3D’s node editor. This is a relatively simple, quick and easy technique that I used for a recent series … Read More

How to Use Displacements in LightWave 3D to Animate Rippling Water Waves

In today’s blog post we’ll take a peek behind the scenes of a recent 3D Consumer Product Animation project and show how to use displacements in LightWave 3D to animate rippling water waves. This is a rather quick and easy … Read More

How to Use Particle FX in LightWave 3D to Animate Rouge Crystal Flow

This peek behind the scenes tutorial, How to Use Particle FX in LightWave 3D to Animate Rouge Crystal Flow, is a continuation that builds upon my previous blog post: How to use Instances to Animate Rouge Crystal Growth in LightWave … Read More

How to Use Instances in LightWave 3D to Animate Rouge Crystal Growth

This blog post gives a behind the scenes peek of how to use instances in LightWave 3D. We used the following technique to create a 3D animation of rouge (rust/corrosion) crystal growth in stainless steel pharmaceutical or food processing equipment. … Read More

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