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ScreamerNet may be used in standalone mode (-3) to render scenes
independent of LightWave itself. This method may be
used to render a scene in the background while you work on another
scene in LightWave, which is especially useful on multi core/processor
machines. It may also be used to render a scene on another Mac
that doesn’t have LightWave installed, as long as you can
access the LightWave Mac with your configs, programs and content
over
your network via file sharing, or copy the files all to the other
machine before rendering.
You tell ScreamerNet which mode to use, as well as what to render
through the use of command line parameters. The standalone
mode (-3)
command line syntax is as follows, all on one line.
-3 [-c<config directory>] [-d<content directory>]
[-l<log file>] [-q] < scene file> <first frame> <last frame> [<frame
step>]
For an in-depth discussion and explanation of each of LightWave’s
available command line parameters, please review Utilizing
LightWave’s Mac Command Line
Parameters.
The following LWSN PPC command line examples must be typed or
pasted all
on one line with no returns into an LWSN cmdLine text
file.
-3 ":Scenes:MyScene.lws" 1 1
Uses the default config file in "YourHD:Users:username:Library:Preferences"
Uses the content directory specified in the config file, set in LightWave before
launching LWSN.
Renders the file MyScene.lws in the Scenes directory
inside the content directory.
Renders from frame 1 to frame 1. Renders only 1 frame.
-3 -c"YourHD:Users:username:Library:Preferences" " :Scenes:MyScene.lws" 1
10
Uses the config file in "YourHD:Users:username:Library:Preferences"
Uses the content directory specified in the config file, set in LightWave before
launching LWSN.
Renders the file MyScene.lws in the Scenes directory
inside the content directory.
Renders every frame (since no step was specified), from frame 1 to 10. Renders
10 frames.
-3 -c"YourHD:Users:username:Library:Preferences"
-d"YourHD:Users:username:Documents:LWContent" ":MyScene.lws" 1
10 2
Uses the config file in "YourHD:Users:username:Library:Preferences"
Uses the content directory "YourHD:Users:username:Documents:LWContent"
Renders the file MyScene.lws inside the content directory.
Renders every other frame (step 2), from frame 1 to 10. Renders 5 frames, 1,
3, 5, 7 & 9.
-3 -c"YourHD:Users:username:Library:Preferences"
-d"YourHD:Users:username:Documents:LWContent" "YourHD:Users:username:Documents:LWContent:MyScene.lws" 10
1 -1
Uses the config file in "YourHD:Users:username:Library:Preferences"
Uses the content directory "YourHD:Users:username:Documents:LWContent"
Renders the file "YourHD:Users:username:Documents:LWContent:MyScene.lws"
Renders every frame in reverse order (step -1), from frame 10 down to 1. Renders
10 frames.
10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Rather
than building ScreamerNet UB command lines manually by hand,
you can use the Aqua GUI utility, DreamLight
SNUB-Launcher, to interactively build the command lines and
launch ScreamerNet UB with a Mac friendly interactive user interface.
DreamLight
Interactive
Releases New ScreamerNet UB Launcher
DLI_SNUB-Launcher™ is
an XCode Aqua GUI front end to interactively configure and
launch multiple LightWave
9.3-9.6 ScreamerNet UB instances for standalone, batch
and network rendering. Download
your copy today!
Created by the author of Mastering
LightWave ScreamerNet Rendering for Mac OS X, Michael Scaramozzino
- LightWave
3D Artist Profile.
The following ScreamerNet UB command line examples must be typed
or pasted all
on one line without returns into the Mac OS X Terminal
window. These would all run ScreamerNet from the default
install location: "/Applications/LightWave3D 9/ScreamerNet"
"/Applications/LightWave3D 9/ScreamerNet" -3 "/Users/username/Documents/LWContent/MyScene.lws" 1
1
Uses the default config file in the current user’s "Library/Preferences/LightWave3D"
Uses the content directory specified in the config file, set in LightWave before
launching ScreamerNet.
Renders the file MyScene.lws in a LWContent directory
inside the current user’s Documents folder.
Renders from frame 1 to frame 1. Renders only 1 frame.
"/Applications/LightWave3D 9/ScreamerNet" -3
-c"/Users/username/Library/Preferences/LightWave3D" "/Users/username/Documents/LWContent/MyScene.lws" 1
10
Uses the config file in "/Users/username/Library/Preferences/LightWave3D"
Uses the content directory specified in the config file, set in LightWave before
launching ScreamerNet.
Renders the file "/Users/username/Documents/LWContent/MyScene.lws"
Renders every frame (since no step was specified), from frame 1 to 10. Renders
10 frames.
"/Applications/LightWave3D 9/ScreamerNet" -3
-c"/Users/username/Library/Preferences/LightWave3D"
-d"/Users/username/Documents/LWContent" "/Users/username/Documents/LWContent/MyScene.lws" 1
10 2
Uses the config file in "/Users/username/Library/Preferences/LightWave3D"
Uses the following content directory: "/Users/username/Documents/LWContent"
Renders the file"/Users/username/Documents/LWContent/MyScene.lws"
Renders every other frame (step 2), from frame 1 to 10. Renders
5 frames, 1, 3, 5, 7 & 9.
"/Applications/LightWave3D 9/ScreamerNet" -3
-c"/Users/username/Library/Preferences/LightWave3D"
-d"/Users/username/Documents/LWContent" "/Users/username/Documents/LWContent/MyScene.lws" 10
1 -1
Uses the config file in "/Users/username/Library/Preferences/LightWave3D"
Uses the following content directory: "/Users/username/Documents/LWContent"
Renders the file "/Users/username/Documents/LWContent/MyScene.lws"
Renders every frame in reverse order (step -1), from frame
10 down to 1. Renders 10 frames.
10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Here’s a step-by-step example of how to render one of
the included LightWave sample scenes using LWSN PPC in standalone
mode (-3) on the Macintosh. We’ll
be rendering one of the LightWave 9 Content sample scenes from YourHD:Users:username:Documents:LW9Content.
First place the included LightWave 9 Content folder in your current
user’s Documents folder and rename it: LW9Content.
In this example we will use
the default Mac OS X LWSN PPC config file location of: YourHD:Users:username:Library:Preferences
For more information see Managing
LightWave’s All Important
Config Files.
- Launch LightWave 9 PPC.
- Set the Content Directory with Edit->Set
Content Directory...
Navigate to and select: YourHD:Users:username:Documents:LW9Content
This assumes you have installed the LightWave 9 included
content directory to your user’s Documents folder
and have named it LW9Content.
- Open Render->Options->Render Globals and set the Segment
Memory Limit to
32.
See Default Segment
Memory for more information.

- Click yes when asked if this
should be the new default setting, or it won’t be saved.
- Click
the Render tab and setMultithreading to
the number of available cores/CPU’s.

- Quit LightWave to save the config file to disk.
For more information see Successful
Scene File Preparation for ScreamerNet.
NOTE: As of LW9.3, Mac UB output paths saved in a scene
file are not compatible with LWSN 9.3 PPC. This means you must set
the output path using LightWave 9.3 PPC rather than Layout 9.3
UB.
- Launch
Applications:NewTek:LightWave 3D 9.3:Layout
- Use File->Load->Load Scene... to
load:
:Scenes:Cel_Shade:Drunk_Zombie.lws
- Open Render->Options->Render Globals.
- Click the Output tab.
- Click the RGB Files button.

- Type
Drunk_Zombie in the Save As: field.
- Navigate to the top level of
the Content Directory,
LW9Content.
- Navigate to the
Renders folder if it already exists, otherwise
create a New
Folder in the top level of the Content Directory
named Renders.
- Create a New Folder named
Drunk_Zombie_Renders.
- Click the Save button to dismiss the
dialog and accept the changes.
- Set the RGB Type pop-up menu to
LW_TGA24(.tga)
- The RGB readout should now read
Drunk_Zombie0001.tga,
...
- Save the scene.
- Quit LightWave.
For more information see Utilizing
LightWave’s Mac Command Line Parameters.
- Open the
LWSN cmdLine file located as follows:
"YourHD:Applications:NewTek:LightWave
3D 9.3:Programs"
- Edit its contents to read:
-3 ":Scenes:Cel_Shade:Drunk_Zombie.lws" 100
200 10
- Save the cmdLine file, making sure no file extension is added
to the filename.
- Launch LWSN
- LWSN should now render every tenth frame from 100 through
200 of
Drunk_Zombie.lws and
place them in the LW9Content:Renders:Drunk_Zombie_Renders folder.
NOTE: It appears that LWSN 9.3 PPC is not properly reading the
frames to render, and instead is only rendering frame 1.
NOTE: If you wish to quit LWSN 7.5 while it is running, you
must type command-period to
stop it. If you try to quit LWSN 7.5 using the menu LWSN->Quit or
by typing command-q, it will crash. This bug
has been fixed in LWSN 8.0 and beyond.
Here’s a step-by-step example of how to render one of
the included LightWave sample scenes using ScreamerNet UB in
standalone mode (-3) on the Macintosh. We’ll be rendering
one of the LightWave 9 Content sample scenes from /Users/username/Documents/LW9Content.
First place the included LightWave 9 Content folder in your current
user’s Documents folder and rename it: LW9Content.
In this example we will use the default Mac OS X UB PPC config
file location of: /Users/username/Library/Preferences/LightWave3D
For more information see Managing LightWave’s
All Important Config Files.
- Launch
/Applications/LightWave3D 9/Layout.
- Set the Content Directory with Edit->Set Content
Directory...
Navigate to and select: /Users/username/Documents/LW9Content
This assumes you have installed the LightWave 9 included content directory
to your user’s Documents folder and have named it LW9Content.
- Open Render->Options->Render Globals and
set the Segment Memory Limit to
32.
See Default Segment
Memory for more information.

- Click yes when asked if this should be the
new default setting, or it won’t be saved.
- Click the Render tab and setMultithreading to
the number of available cores/CPU’s.

- Quit LightWave to save the config file to disk.
For more information see Successful
Scene File Preparation for ScreamerNet.
NOTE: As of LW9.3, Mac PPC output paths saved in a scene
file are not compatible with ScreamerNet 9.3 UB unless you are
using a third party render controller. This means you must set
the output path using Layout 9.3 UB rather than LightWave 9.3
PPC.
- Launch
/Applications/LightWave3D 9/Layout.
- Use File->Load->Load Scene... to load:
Scenes/Cel_Shade/Drunk_Zombie.lws
- Open Render->Options->Render Globals.
- Click the Output tab.
- Click the RGB Files button.

- Type
Drunk_Zombie in the Save As: field.
- Navigate to the top level of the Content Directory,
LW9Content.
- Navigate to the
Renders folder if it already
exists, otherwise create a New Folder in the
top level of the Content Directory named Renders.
- Create a New Folder named
Drunk_Zombie_Renders.
- Click the Save button to dismiss the dialog
and accept the changes.
- Set the RGB Type pop-up menu to
LW_TGA24(.tga)
- The RGB readout should now read
Drunk_Zombie0001.tga,
...
- Save the scene.
- Quit LightWave.
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- Download the free lite version of DLI_SNUB-Launcher to your
host Mac by right clicking on the link below and selecting
Save Linked File from the pop-up menu.
DLI_SNUB-Launcher.zip
- After downloading the DLI_SNUB-Launcher.zip file, unzip the
file by double-clicking it, but don’t run DLI_SNUB-Launcher
until after the next step. It defaults to look for ScreamerNet
in the same folder it’s located in, the first time DLI_SNUB-Launcher
is run. If you do run it before placing it in the proper folder,
then you can just click on the ScreamerNet Path button to choose
the correct path to the ScreamerNet application.
- Drag the expanded DLI_SNUB-Launcher to the
/Applications/LightWave3D
9 folder.
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- Drag the scene file
LW9Content/Scenes/Cel_Shade/
Drunk_Zombie.lws onto
the DLI_SNUB-Launcher application icon in the /Applications/LightWave3D
9 folder.
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- Set the Render Frame Range to: First Frame 100, Last
Frame 200, Frame Step 10 and click OK.
- DLI_SNUB-Launcher will then launch ScreamerNet UB in
Terminal and render every tenth frame from 100 through
200 of
Drunk_Zombie.lws and
place them in LW9Content/Renders/
Drunk_Zombie_Renders.
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Another way to configure and launch ScreamerNet UB
is to manually build the command line to launch it
in Terminal. For a much easier and far less error prone method
to configure and launch ScreamerNet UB, just use the
previous interactive method - Interactively
Rendering the Scene with ScreamerNet UB using the
Free Lite Version of the DreamLight SNUB-Launcher Droplet.
- Launch
/Applications/Utilities/Terminal.
- Type or paste the following into the terminal command line,
all on one iine, substituting your actual username. Then press
the
return key.
"/Applications/LightWave3D 9/ScreamerNet" -3 "/Users/username/Documents/LW9Content/Scenes/Cel_Shade/
Drunk_Zombie.lws" 100
200 10
[Rather than typing or pasting such a long command line as
above, you can build it in the Terminal using the following
drag and drop steps.]
- Drag the ScreamerNet application to the Terminal window
which will put the path on the command line.
/Applications/LightWave3D\ 9/ScreamerNet
- Then type "-3" at the end to indicate the mode.
/Applications/LightWave3D\ 9/ScreamerNet -3
- Then drag the scene file you want to render to the Terminal
window which will add the path to the command line.
/Applications/LightWave3D\ 9/ScreamerNet -3 /Users/username/Documents/LW9Content/Scenes/Cel_Shade/
Drunk_Zombie.lws
- Then type the render range and step at the end of the
command line, followed by return.
/Applications/LightWave3D\ 9/ScreamerNet -3 /Users/username/Documents/LW9Content/Scenes/Cel_Shade/
Drunk_Zombie.lws
100 200 10
- ScreamerNet UB will then render every tenth frame from 100
through 200 of
Drunk_Zombie.lws and
place them in LW9Content/Renders/Drunk_Zombie_Renders.
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