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Updated
for LightWave 9.3.1 ScreamerNet UB & DLI_SNUB-Launcher!
In order to facilitate configuring and launching LightWave 9.3.1
ScreamerNet UB I’ve created a new Aqua GUI front end for
ScreamerNet UB named DreamLight®
SNUB-Launcher™ that allows you to interactively
build your command lines and launch ScreamerNet UB in a Mac friendly
error-free
manner.
Download
the Free Lite Version today!
I’m
very pleased that NewTek has included most of this DreamLight Insight:
Mastering
LightWave ScreamerNet for Mac OS X,
in
the
LightWave
9 manual
in chapter 26. They have included pretty much everything up to
the basic network rendering using the built-in Screamernet panel.
They didn’t include the section on advanced network rendering
using third party controllers though, which you can still read
here on
DreamLight.com.
I used a Mac LightWave ScreamerNet render farm set up as outlined
in this DreamLight Insight to render my award-winning LightWave
3D animated short film: BlastOff!
LightWave’s LWSN (LightWave ScreamerNet) allows standalone,
batch and network rendering across multiple platforms including
Mac OS X. Successfully using LWSN on the Macintosh
has typically proven rather difficult due to a number of serious
issues.
- ScreamerNet relies on arcane command line and config files
that can prove rather tricky.
- The supplied documentation was for Windows, with very
little Macintosh information.
- The Mac OS X implementation varies from Windows and
was largely undocumented.
(LW9 includes an earlier version of this DreamLight Insight
as the Macintosh LWSN documentation but LW9.3’s ScreamerNet
UB remains largely undocumented and adds a whole new set of wrinkles
to the process.)
- There were a few bugs and pitfalls in ScreamerNet for
the Mac.
(Most of the bugs
have been fixed in LW8 and beyond however.)
- The built-in network rendering controller is rather limited.
I originally wrote Mastering LightWave ScreamerNet
for Mac OS X from my many notes that I took as I encountered,
isolated and worked through all these issues when setting up
our own DreamLight Interactive in-house render farm back on LightWave
7.5. I decided to publish this tutorial to help other Macintosh
LightWave
users
avoid some of the frustration that I encountered. After all,
ScreamerNet was named for the speed of network
rendering,
not for what you do when struggling to set it up... ;-)
Mastering LightWave ScreamerNet for Mac OS X will
take you through setting up and using ScreamerNet for standalone
rendering, batch rendering, basic network
rendering
with the built-in controller and advanced network rendering
with much more robust third party controllers including RenderFarm
Commander and ScreamerNet Controller for Mac OS X. These
are the controllers that we use
to
run
our
DreamLight
Interactive in-house render farm. I also cover advanced topics
such as using SharePoints to publish your Content Directory from
an external hard drive with limited user access and even
harnessing render nodes across the Internet.
Each section builds upon the
knowledge learned in the previous sections, so for best results
you should work your way through this entire tutorial from
the beginning, rather than skipping right ahead to the network
rendering
sections. This DreamLight Insight is not intended to be a simple
quick-start tutorial. It’s intended as a very in-depth, detailed
discussion
of all aspects
of ScreamerNet rendering on Mac OS X to allow you to really master
it by fully understaning what’s going on under the hood.
By really understanding what’s going on, it’s far easier to troubleshoot
and keep your render farm rendering.
 If
you find this DreamLight Insight: Mastering LightWave ScreamerNet
for Mac OS X helpful, please consider supporting our continuing
efforts by purchasing a registered
DLI_SNUB-Launcher license,
and/or by purchasing our Award-winning BlastOff!
Special Edition DVD.
Thanks for
your
support!
Enjoy,
Michael Scaramozzino
President and Creative Director
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