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20+ Years of Award-winning Multimedia, 1987-2007

3D Character Design: The Evolution of NineOh (0090)
The Autiton Archives – A 3D Animated Web Series

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CLICK to view 0090's distant 2D ancestor - Impith. CLICK to view 0090's 3D ancestor - 2K CLICK to view 0090 version 1 from Form-Z & Electric Image. CLICK to view 0090 version 2 from modo 1.03 & LightWave 3D 8.5. CLICK to view 0090 version 3.5 from modo 3.02 & LightWave 3D 9.5.

The main character of The Autiton Archives™, NineOh™ (0090™), has been evolving over many years, spurred on by the evolution of computer animation technology itself from 2D to 3D.

Read the How-to Book: Creating a 3D Animated CGI Short. Follow the 3D Web Series: The Autiton Archives - 3D Animated Web Series - Pilot Webisode 000 - Fault Effect

0090 v3.5: Nodal Texturing & Lighting
for 3D Character Animation in LightWave 3D 9.5

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CLICK to view HD head turntable animation. CLICK to view full character still rendering.
CLICK to view full character turntable HD animation.

Above are LightWave 9.5 nodal texture studies of the NineOh™ (0090™) 3D character model, version 3.5. Click an image or thumbnail to view a full size sample. Below are various samples from different stages during the long and varied research and development of the 3D character, 0090.

Here are a couple of nodal texture studies of 0090’s eyes, face and helmet. The helmet uses normal maps to drive multi-layered nodal textures for added depth. Click the thumbnails to view full size renders and node maps.

BlastOff! The Award-winning 3D Animated Short film by Michael Scaramozzino - Special Edition DVD

Please Support Our Continuing Independent Film Making Efforts!
Order your Award-winning BlastOff! Special Edition DVD today!

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0090 v3.0: Redesigning 0090 3D model in modo 2.03
for 3D Character Animation in LightWave 9.3.1

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Click to view full screen shots of the 0090 version 3.0 model study. Click to view full screen shots of 0090's new helmet design. Click to view full sketch of 0090's new helmet design. Click to view screen shots of the body model studies. Click to view screen shots of the hand model studies.

Above are a few model studies of portions of the new 0090 model that I’ve redesigned in modo 2.03. The character model will be rigged, textured and animated in LightWave 9.3. Click an image or thumbnail to view a full size image.

0090 v2.0: Upgrading 0090 for LightWave 8.5 &
BlastOff! An Award-winning 3D Animated Short Film

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Click to play the 0090 Head Test animation. Click to view a larger image of 0090. 0090TM NineOhTM The Autiton ArchivesTM 3D Model Studies
Click to play the 0090 Spin Test animation.

The original version 1.0 character models were designed back in 1998 in form-Z for limited animation and would need an update for more advanced animation. In 2005 I imported the old form-Z 0090 model into modo 1.0.3 where I rebuilt it using all quad-based subpatch meshes as seen in the screen grabs below. I then brought the new model into LightWave 3D 8.5 where I textured, lit and rendered additional tests with FPrime 2 as seen above.

Click to view the original Form-Z template loaded into modo. Click to view the rebuilt modo model.

BlastOff! An Award-winning 3D Animated Short Film

Click to View and Learn More about BlastOff! The Award-winning 3D Animated Short Film

After the successful 0090 version 2.0 render tests and building a Mac OS X based LightWave 3D render farm at DreamLight for a number of 3D commercial projects, it was time to see if the technology had finally matured enough to produce the Autiton Archives. So in 2006 I created BlastOff!, an award-winning 3D animated short film to test the viability of producing a 3D animated short film, from concept to completion including Web publishing, with current off-the-shelf technology. BlastOff! was a successful dry-run test for the actual Autiton Archives series. NineOh & ThreeBeeDee, 3D Character Design NineOh, the Intelligent Interactive 3D Character ThreeBeeDee, 3D Character Animation, Walk Sequence NineOh, 3D Character Animation, Walk Sequence 2K's Gallery: 3D Character Design, 3D Set Design, 3D Prop Design 2K's Birthday: 3D Character Design, 3D Set Design, 3D Prop Design 2K's WebShop: 3D Character Design, 3D Set Design, 3D Prop Design 2K's Insights: 3D Character Design, 3D Set Design, 3D Prop Design 2K's SurfSite: 3D Character Design, 3D Effects Rendering

BlastOff! The Award-winning 3D Animated Short film by Michael Scaramozzino - Special Edition DVD

Please Support Our Continuing Independent Film Making Efforts!
Order your Award-winning BlastOff! Special Edition DVD today!

BlastOff!™ Merchandise Available @ Telebites.com BlastOff! T-Shirts BlastOff! Hats BlastOff! Mugs BlastOff! Calendar, Prints & Posters BlastOff! Mousepads

0090 & 03BD v1.0: The First Autitons, Initial Tests &
Quipples: The Internet Game Show of Satirical Riddles

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Click to View QuickTime Animation of 0090's 1st Walk Test.Click to View QuickTime Animation of 03BD's 1st Walk Test

Click to View Larger Image of 0090 & 03BD

In 1998 I designed and built the first two Autitons, intelligent interactive 3D characters named 0090 and 03BD. Based upon my previous 3D character named 2K (below in the next section), I designed them with floating parts that could be pre-rendered and individually controlled through object oriented programming in Macromedia Director. I built the characters in Form-Z using metaballs for the organic elements and spline cages for the geometric components. I did the texturing, lighting, animation and rendering in Electric Image 2.75. Above are samples of the first rough character animation walk cycle tests.

I created preliminary character design sketches on the Macintosh with a pressure sensitive stylus on a Kurta drawing tablet in Fractal Painter.

These early character animation and rendering tests indicated that the Autiton Archives 3D animated series wouldn’t yet be feasible to produce with off-the-shelf technology currently available at the time.

Click to View Character Design Sketches.

Quipples: The Internet Game Show of Satirical Riddles

Click to see & learn more about Quipples: The Internet Game Show of Satirical Riddles.

In the mean time I decided to spin off a test project, Quipples – The Internet Game Show of Satirical Riddles, as a proof of concept for the Autiton technology I had developed for simulating intelligence in interactive 3D characters using object oriented programming. I pre-rendered all the necessary character animation pieces in Electric Image 2.75, rendered the 3D communicator interface elements in LightWave 3D 5.6 and programmed it all together in Macromedia Director 7’s object oriented Lingo. I posted Quipples live online in 2001.

Before the Autitons there was 2K – The First Microbot
& Verttice an Award-winning Game of Skill & Strategy

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Click to see full size image of 2K's Library. Click to see full size image of 2K's Birthday. Click to see full size image of 2K's WebShop. Click to see full size image of 2K's Gallery.

This image is available on DreamLight Merchandise!

In 1997 I created the above series of 3D scene tests with an early 3D character named 2K – The First Microbot. I used Form-Z for modeling and Electric Image 2.75 for texturing, lighting and rendering.

Click to view the first rendering of 2K in Mac Renderman from 1991.

I had originally designed 2K back in 1991 using Swivel 3D to build the model and Mac Renderman for rendering the test image at left. I designed 2K as a simple 3D character intended for interactive animation in Macromind Director. I designed 2K with floating parts that could be pre-rendered and individually controlled through programming in Director’s object oriented programming language Lingo through a method called factories at the time.

I originally intended to have 2K seated directly behind the computer screen and play a game on the screen as if the surface of the screen were simply a transparent piece of glass between 2K and the user. After initial testing however I soon realized that the technology at the time wouldn’t yet be quite powerful enough to play back sophisticated interactive 3D character animation, at least until I later revisited the concept with the Quipples project mentioned previously.

DreamLight Verttice: An Award-winning Game of Skill & Strategy

I decided to spin off the game project by itself and we created DreamLight Verttice™ v1.0 An Award-winning Game of Skill & Strategy in Macromedia Director 3. We released it as a shareware game for download in 1993 on early computer networks including Compuserve, Delphi and GEnie.

Click to View DreamLight Verttice Insight.

Then in early 1995 I rewrote DreamLight Verttice v2.0 in Macromedia Director 4 while I was beta testing Macromedia’s new Shockwave technology for the Internet. I released the Shockwave version of DreamLight Verttice 2.0 on the Web as one of the very first interactive Shockwave games on the Internet as soon as Macromedia officially released Shockwave publicly. In 2000 I rewrote DreamLight Verttice v3 once again in Macromedia Director 7 to enable it to continue playing with the current Shockwave player and make it cross platform.

0090 & 03BD’s Distant 2D Ancestors – Impith & Oogles

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Click to View A Larger Image of Impith

This image is available on DreamLight Merchandise!

As soon as I founded DreamLight in 1987, I set about designing a couple of 2D characters – Impith™ and Oogles™ – for a potential 2D digitally animated series named Deseden™.

I painted the original black & white bitmapped character sketches in MacPaint and ComicWorks on a Macintosh Plus using a Summagraphics drawing tablet and stylus. I then created 2D PostScript illustrations with Adobe Illustrator 1.1 and some simple animation tests in Macromind VideoWorks the precursor to Macromedia Director.

I created a few greeting cards with the characters from 1987-1988 and did some early interactive multimedia tests using Apple HyperCard in 1989-1990.

0090 and 03BD are modern 3D characters whose evolution can be traced all the way back to these original 2D characters.

Click to view the Impith Blink test animation.

Click to view the Oogles Jump test animation.

 
 

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BlastOff! Wins a Silver W3 Award in the Pioneering Category of Web Video - 3D Animation

BlastOff! Wins an Official Honoree Webby Award in the category of 3D Animation

 

 

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BlastOff!™ Merchandise Available @ Telebites.com BlastOff! T-Shirts BlastOff! Mugs BlastOff! Calendar, Prints & Posters BlastOff! Hats BlastOff! Mousepads

Shop for DLI_SNUB-Launcher Merchandise Available @ Telebites.com DLI_SNUB-Launcher T-Shirts DLI_SNUB-Launcher Polo Shirts DLI_SNUB-Launcher Mugs DLI_SNUB-Launcher Hats DLI_SNUB-Launcher Mousepads

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