Network Rendering Tutorials White Paper Rewritten for New Cross-platform Utilities

Network Rendering Tutorials White Paper Rewritten for New Cross-platform Utilities

I’ve completed the rewrite of my network rendering tutorials white paper:

Network Rendering Tutorials White Paper
Mastering LightWave 3D ScreamerNet LWSN

This rewrite expands my network rendering tutorials white paper, Mastering LightWave 3D ScreamerNet LWSN, which was formally Mac OS X only, to be fully cross-platform for both Mac OS X and Windows. The tutorials have also been rewritten and updated to replace the use of discontinued Mac OS X network render controllers with our new cross-platform LightWave 3D ScreamerNet LWSN network controller – DreamLight Constellation. LightWave 3D network rendering has never been easier. You can now even perform drag-and-drop network rendering over the Internet using Dropbox with DreamLight Constellation and DLI_SNUB-Launcher.

The rewritten network rendering tutorials white paper, Mastering LightWave 3D ScreamerNet LWSN, includes a full range of how to, step by step tutorials for background standalone rendering, single computer batch rendering, multi-computer LAN network rendering and even multi-computer WAN network computing harnessing computers over the Internet. The tutorials show how to use our drag and drop utilities for the easiest and quickest way to use LightWave 3D ScreamerNet LWSN as well as using LightWave 3D ScreamerNet LWSN standard built-in tools such as LightWave 3D’s Network Render panel and manually launching LWSN on the command line.

The rewritten network rendering tutorials white paper includes the following new step by step, how to, network rendering tutorials.

In addition to the step-by-step, how-to network rendering tutorials the white paper also includes detailed descriptions of all LightWave 3D ScreamerNet LWSN settings in the LightWave config file as well as all the ScreamerNet LWSN command line parameters. My descriptions of the config settings and command line parameters were even used by NewTek to serve as the basis of their LightWave 3D distributed rendering chapter in the LightWave 3D manual from version 9 through 2015+.

The rewritten network rendering tutorials white paper also includes the following LightWave 3D ScreamerNet LWSN reference materials.



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DreamLight Constellation Network Render Controller

DreamLight Constellation 3D Icon LogoDreamLight® Constellation is our cross-platform network render controller that combined with DLI_SNUB-Launcher™ makes configuring, launching and controlling LightWave 3D ScreamerNet LWSN for standalone, batch, network and internet rendering, drag-and-drop-dead-easy™.

Created by Michael Scaramozzino - LightWave 3D Artist Profile
Author of Creating a 3D Animated CGI Short & Mastering LightWave ScreamerNet

DreamLight wrote the book: Creating a 3D Animated CGI Short. See what we can do for you.

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