How to Use Displacements in LightWave 3D to Animate Rippling Water Waves

In today’s blog post we’ll take a peek behind the scenes of a recent 3D Consumer Product Animation project and show how to use displacements in LightWave 3D to animate rippling water waves. This is a rather quick and easy … Read More

How to Use Particle FX in LightWave 3D to Animate Rouge Crystal Flow

This peek behind the scenes tutorial, How to Use Particle FX in LightWave 3D to Animate Rouge Crystal Flow, is a continuation that builds upon my previous blog post: How to use Instances to Animate Rouge Crystal Growth in LightWave … Read More

How to Use Instances in LightWave 3D to Animate Rouge Crystal Growth

This blog post gives a behind the scenes peek of how to use instances in LightWave 3D. We used the following technique to create a 3D animation of rouge (rust/corrosion) crystal growth in stainless steel pharmaceutical or food processing equipment. … Read More

3D Spline Modeling an Early Award-winning Miracle – DreamLight Insight Archive – 1993

I have a very special blog post today for Throwback Thursday. The following is our very first DreamLight Insight – behind the scenes article, from 1993. This post served as the basis for an article that was subsequently published in … Read More

How to Search for New Posts in Specific vBulletin Forums like LightWave 3D

I’m a regular member of the LightWave 3D forums (username Scazzino). When checking for new posts it often gets frustrating having to skip over new posts that are in forums I have no interest in, such as Tricaster and other … Read More

Network Rendering Tutorials White Paper Rewritten for New Cross-platform Utilities

I’ve completed the rewrite of my network rendering tutorials white paper: Network Rendering Tutorials White Paper Mastering LightWave 3D ScreamerNet LWSN This rewrite expands my network rendering tutorials white paper, Mastering LightWave 3D ScreamerNet LWSN, which was formally Mac OS … Read More

NEW DreamLight Constellation Network Render Controller Released as Open-beta

DreamLight is pleased to announce that our NEW DreamLight Constellation network render controller released as open-beta online today. DreamLight® Constellation™ is a new network render controller for LightWave 3D designed with the same drag-and-drop-dead-easy™ GUI approach as our venerable DLI_SNUB-Launcher™. … Read More

DreamLight Releases New Cross-platform DLI_SNUB-Launcher 2 for Mac OS X & Windows

DreamLight® releases new cross-platform DLI_SNUB-Launcher 2 for Mac OS X & Windows. DLI_SNUB-Launcher™ is DreamLight’s ScreamerNet UB Launcher for drag-and-drop-dead-easy™ configuration and launching of LightWave 3D’s ScreamerNet lwsn distributed network rendering system. Originally Mac OS X only, this newly upgraded … Read More

Trimming a Path through LightWave 3D Fiber FX Tutorial

LightWave 3D Tips & Tricks – Trimming a Path through LightWave 3D Fiber FX Tutorial from a 3D Product Animation Project This Trimming a Path through LightWave 3D Fiber FX Tutorial uses a relatively simple technique of animating an alpha … Read More

Animating Dripping Liquid with LightWave 3D Hypervoxels

A LightWave 3D Tutorial – Animating Dripping Liquid with LightWave 3D Hypervoxels from a 3D Product Animation Project for Freelette This is a simple technique for animating dripping liquid with LightWave 3D hypervoxels. This is only one of many different … Read More

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