Lighting Instances with Global Illumination Glowing Surfaces in LightWave 3D

Behind the Scenes Production of Director’s Cut HD version of 3D CGI Short Film – Fault Effect™ This Lighting Instances with Global Illumination Glowing Surfaces post is another in a continuing series of behind the scenes blog posts. They follow … Read More

How to Create a Bone Texture with Weight Maps in LightWave 3D

This month’s peek behind the scenes tutorial will show you how to create a bone texture with weight maps in LightWave 3D’s node editor. This is a relatively simple, quick and easy technique that I used for a recent series … Read More